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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name|caps}} are the second-highest-damage [[unarmed]] | {{name|caps}} increase the damage potential for the implantee's unarmed attacks. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}. | ||
They only | They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | ||
== Obtaining == | == Obtaining == | ||
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must | Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must be purchased from a merchant like a {{favilink|gutsmonger}}, found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}, or [[butchered]] from an implanted [[Putus Templar]]. | ||
== See Also == | |||
* {{favilink|carbide hand bones}} | |||
* {{favilink|crysteel hand bones}} | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |