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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name|caps}} increase the damage potential for the implantee's unarmed attacks. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}. | {{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d4+1}}. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}. | ||
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). |