Fungicide: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| desc = Magenta showers the heterotrophs in a wet film that inhibits their absorption of dead animal and plant-things.
| categories = Gases
| categories = Gases
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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The damage done by fungicide depends on the target.<ref name="GasDamaging"><code>XRL.World.Parts.GasDamaging</code></ref> For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.
The damage done by fungicide depends on the target.<ref name="GasDamaging"><code>XRL.World.Parts.GasDamaging</code></ref> For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.


* Fungicide deals damage to ''mutated fungus'' and those with [[fungal infections]] or mutated fungal bodyparts. ''Mutated fungus'' more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
* Fungicide deals damage to ''mutated fungus'' and those with [[fungal infections]] or [[Chimera|mutated fungal body parts]]. ''Mutated fungus'' more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
* Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
* Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
* Fungicide deals significantly increased damage to objects composed of live fungal matter.
* Fungicide deals significantly increased damage to objects composed of live fungal matter.
* Fungicide deals '''''no''''' damage to anything else.
* Fungicide deals '''''no''''' damage to anything else.


The following damage formulas are used to calculate defoliant damage:<ref name="GasDamaging" />
The following damage formulas are used to calculate defoliant and fungicide damage:<ref name="GasDamaging" />
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In theory, this means that a typical cloud of defoliant gas (~100 density) will deal approximately:
In theory, this means that a typical cloud of fungicide gas (~100 density) will deal approximately:
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>1 damage per turn</u>''' to mutated fungus and creatures with fungal infections.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
* '''<u>100 damage per turn</u>''' to sessile fungus or objects composed of live fungal matter.
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