Ganglionic teleprojector: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.
After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.{{Code Reference | class = Teleprojector }}


Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the {{name}} runs out of power, whichever comes first.


Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Success roll: <math>\text{Attacker level} + 1d8 \ge \text{Target's Level} + \text{Target's MA}</math>


[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll, but will also consume four times as much charge.
[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll. Every 5 points of [[Compute power]] provides a +1 bonus to the success roll. Each point of compute power will also increase maximum duration by 4 turns. {{Code Reference | class = Teleprojector }}


{{Head Equipment Navbox}}
{{Head Equipment Navbox}}
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