Ganglionic teleprojector: Difference between revisions

m
Add info about permanent domination with overloaded GTPs
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
m (Add info about permanent domination with overloaded GTPs)
 
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| commerce = 595
| commerce = 595
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 1010
| chargefunction = Initiate Domination [1000], Maintain Domination [10]
| id = Ganglionic Teleprojector
| id = Ganglionic Teleprojector
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &c
| colorstr = &m
| tilecolors = cm
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}}
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}}
| unknowntile = ganglionic teleprojector unidentified.png
| unidentifiedimage = ganglionic teleprojector unidentified.png
| unknownname = weird artifact
| unidentifiedname = weird artifact
| unknownaltname = helmet
| unidentifiedaltname = helmet
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods,ElectronicsMods
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.{{Code Reference | class = Teleprojector }}


Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the {{name}} runs out of power, whichever comes first.


After a few turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.
Success roll: <math>\text{Attacker level} + 1d8 \ge \text{Target's Level} + \text{Target's MA}</math>
[[Category:Helmets]]
 
[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll. Every 5 points of [[Compute power]] provides a +1 bonus to the success roll, and each point of compute power will also increase maximum duration by 4 turns. {{Code Reference | class = Teleprojector }}
 
== Trivia ==
 
* If an [[Overloaded]] {{name}} breaks when used to dominate a robotic creature, the player will [[Domination#Permanent Domination|permanently dominate]] the creature. This can be used to permanently dominate certain creatures for which it would otherwise be difficult to do so, such as [[Miner Mk I|miners]].
 
{{Head Equipment Navbox}}