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| tilecolors = GK | | tilecolors = GK | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes | filtersgas = yes}} | ||
| inheritingfrom = BaseMask | | inheritingfrom = BaseMask | ||
| dynamictable = {{Dynamic object|Items|Gas Mask}} | |||
| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,MaskMods | |||
| desc = A durable mask of plastic, fitted with a simple filter that provides good protection against dangerous gas and vapor. | | desc = A durable mask of plastic, fitted with a simple filter that provides good protection against dangerous gas and vapor. | ||
| categories = Masks | | categories = Masks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* They are affected by gases that have an effect when inhaled as if the density of those gases were 40 less than their actual density. | * They are affected by gases that have an effect when inhaled as if the density of those gases were 40 less than their actual density. | ||
* They receive +8 to [[save | saves]] against inhaled gases and cannot critically fail these saves. | * They receive +8 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves. | ||
* They take 8% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}). | * They take 8% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}). | ||
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{{references|2.0.201.114}} | {{references|2.0.201.114}} | ||
{{Face Equipment Navbox}} |