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| av = 6 | | av = 6 | ||
| dv = 2 | | dv = 2 | ||
| weight = | | ma = -4 | ||
| marange = -4 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Gelatinous Prism | | id = Gelatinous Prism | ||
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| renderstr = J | | renderstr = J | ||
| role = Tank | | role = Tank | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | noprone = yes | realitydistortionbased = yes | hasmentalshield = yes | bodytype = Ooze}} | ||
| inheritingfrom = BaseOoze | | inheritingfrom = BaseOoze | ||
| quickness = 100 | | quickness = 100 | ||
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| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form. | | desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form. | ||
| categories = Oozes | | categories = Oozes | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground. | A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground. | ||
Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the | Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism. | ||
A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. | A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. |