Gelatinous prism: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| av = 6
| av = 6
| dv = 2
| dv = 2
| weight = 200
| ma = -4
| marange = -4
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gelatinous Prism
| id = Gelatinous Prism
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| renderstr = J
| renderstr = J
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200 | noprone = yes | realitydistortionbased = yes}}
| extra = {{Extra info|weight = 201 | noprone = yes | realitydistortionbased = yes | hasmentalshield = yes | bodytype = Ooze}}
| inheritingfrom = BaseOoze
| inheritingfrom = BaseOoze
| quickness = 100
| quickness = 100
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| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form.
| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in prism form.
| categories = Oozes
| categories = Oozes
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground.  
A {{name}} is a [[Zone tier|tier]] 5 creature belonging to the [[oozes]] faction. It is typically found deep underground.  


Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the create will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism.  
Gelatinous prisms attack by moving close to their target and [[engulfing]] them when the prism is within an adjacent tile. While engulfing a target, a prism will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}3-7 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the prism. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous prism cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous prism.  


A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]].
A gelatinous prism will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]].
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