Gelatinous wedge: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
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| av = 4
| av = 4
| dv = 0
| dv = 0
| weight = 200
| ma = -4
| marange = -4
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gelatinous Wedge
| id = Gelatinous Wedge
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| renderstr = J
| renderstr = J
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200 | noprone = yes | hasmentalshield = yes | bodytype = Ooze}}
| extra = {{Extra info|weight = 201 | noprone = yes | hasmentalshield = yes | bodytype = Ooze}}
| inheritingfrom = BaseOoze
| inheritingfrom = BaseOoze
| quickness = 100
| quickness = 100
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| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in wedge form.
| desc = Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in wedge form.
| categories = Oozes
| categories = Oozes
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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Gelatinous wedges attack by moving close to their target and [[engulfing]] them when the wedge is within an adjacent tile. While engulfing a target, a wedge will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}2-6 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the wedge. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous wedge cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous wedge.  
Gelatinous wedges attack by moving close to their target and [[engulfing]] them when the wedge is within an adjacent tile. While engulfing a target, a wedge will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.{{Code Reference||class=EngulfingSedentary}} Engulfed creatures will suffer {{Heart}}2-6 damage every round{{Code Reference|class=XRL.World.Parts.EngulfingDamage}}<ref name="Object"><code>ObjectBlueprints.xml</code></ref> and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the wedge. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Juke]], and [[Jump]].{{Code Reference|class=XRL.World.Effects.Engulfed}} Creatures who are being engulfed by a gelatinous wedge cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous wedge.  


A gelatinous wedge will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]].
A gelatinous wedge will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as {{favilink|Teleportation}} or becoming [[phase|out-of-phase]].


== References ==
== References ==
19,173

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