Glimmer: Difference between revisions

583 bytes added ,  17:32, 26 August 2021
Cleaned up code references and added info on extradimensional cult factions
m (Updated the class in which to find the TODO'd glimmer data)
(Cleaned up code references and added info on extradimensional cult factions)
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{{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}}
{{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}}


Esper Hunters are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level. There is a 10% chance upon defeating any hunter type to have their psyche absorbed by the player character, permanently increasing their [[ego]] by 1.<ref>XRL.World.Parts.AbsorbablePsyche</ref>
Esper Hunters are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level. There is a 10% chance upon defeating any hunter type to have their psyche absorbed by the player character, permanently increasing their [[ego]] by 1.{{Code Reference | class = AbsorbablePsyche}}
{|class="wikitable"
{|class="wikitable"
!Glimmer
!Glimmer
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|3-4
|3-4
|}
|}
The type of creature enthralled is determined by the hunter's tier type. There, A random creature of the same tier will be created. There are exclusions to what can and can't be thralls:<ref>XRL.World.Parts.HasThralls</ref>
The type of creature enthralled is determined by the hunter's tier type. There, A random creature of the same tier will be created. There are exclusions to what can and can't be thralls:{{Code Reference | class = HasThralls}}
* Must have a Brain that can be beguiled
* Must have a Brain that can be beguiled
* Does not traverse through walls
* Does not traverse through walls
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Cult Hunters are part of a cult from another dimension. 79.2% of the time, the cult will be focused around one mental mutation. They also may have a cult symbol. Hunters from this cult will always have this mutation with the mutation level at their level/4.
Cult Hunters are part of a cult from another dimension. 79.2% of the time, the cult will be focused around one mental mutation. They also may have a cult symbol. Hunters from this cult will always have this mutation with the mutation level at their level/4.


Cult hunters also have a 5% chance of their most valuable item to be [[extradimensional]]. This will not disappear when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.<ref>XRL.World.Parts.ExtradimensionalLoot</ref>
Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
 
Cult hunters also have a 5% chance of their most valuable item to be [[extradimensional]]. This will not disappear when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.{{Code Reference | class = ExtradimensionalLoot}}
=====Cult Types=====
=====Cult Types=====
{| class="wikitable"
{| class="wikitable"