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{{As Of Patch|2.0.201.51}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|goatfolk savage}} | | title = {{Qud text|goatfolk savage}} | ||
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}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a creature belonging to the [[goatfolk]] faction, typically found in [[goatfolk village|goatfolk villages]] or randomly in the {{favilink|jungle}}. | |||
They | Goatfolk savages are humanoid creatures that come equipped with random items from [[Data:Melee Weapons#Melee Weapons 3|Melee Weapons 3]], [[Data:Armor#Armor 3|Armor 3]], and [[Data:Junk#Junk 3|Junk 3]].<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} They also come equipped with natural weaponry in the form of their {{favilink|massive horns}}, which deal {{Heart}}{{dice tooltip|1d3}} damage. | ||
==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* Due to the dense foliage of the | * Due to the dense foliage of the jungle, it can be easy for goatfolk savages to sneak up on the player, only coming into view once they are just a few tiles away, which can potentially pose a problem for fragile, ranged combat-focused characters. | ||
* While certainly dangerous in their own right, | * While certainly dangerous in their own right, goatfolk savages are generally a lesser threat than some of the other goatfolk types they appear alongside (especially the very dangerous {{favilink|goatfolk sower|plural}}). | ||
== References == | |||
<references/> | |||
{{Creature Navbox|Goatfolk|uniquecommon}} | {{Creature Navbox|Goatfolk|uniquecommon}} | ||
[[Category:Goatfolk]] | [[Category:Goatfolk]] |