Grounding shunts: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:
| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 180
| commerce = 120
| id = GroundingShunts
| id = GroundingShunts
| complexity = 4
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCyberneticsEquipment_3point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|GroundingShunts}}
| dynamictable = {{Dynamic object|Items|GroundingShunts}}
| unidentifiedimage = grounding shunts unidentified.png
| unidentifiedimage = grounding shunts unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Carbon fiber shoots out of two electrodermal contact pads.
| desc = Carbon fiber shoots out of two electrodermal contact pads.


Line 25: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.204.48
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
19,173

edits