Grounding shunts: Difference between revisions

(cybernetics data infobox + navbox)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by the same user not shown)
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| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 180
| commerce = 120
| id = GroundingShunts
| id = GroundingShunts
| complexity = 4
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCyberneticsEquipment_3point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|GroundingShunts}}
| dynamictable = {{Dynamic object|Items|GroundingShunts}}
| unidentifiedimage = grounding shunts unidentified.png
| unidentifiedimage = grounding shunts unidentified.png
Line 25: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.204.48
| gameversion = 2.0.206.57
}}
}}
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Latest revision as of 02:41, 19 January 2024

grounding shunts
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

GroundingShunts

Spawns in

Items

[Implant] - grounding shunts

Carbon fiber shoots out of two electrodermal contact pads.

+50 electric resistance

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
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Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No