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m (Shuffled some words around to make the formatting on the formula a bit better.) |
m (Sourced the regeneration formula. Big big thanks to egocarib for finding the source itself.) |
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Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. | Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. | ||
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: | Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: <ref>XRL.World.Parts.Stomach.cs</ref> | ||
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | ||
Those with the [[Regeneration]] mutation regenerate faster. | Those with the [[Regeneration]] mutation regenerate faster. | ||
== Maximum Hitpoints == | == Maximum Hitpoints == | ||
At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier. | At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier. | ||
{{missing info|What cs file?}} | {{missing info|What cs file?}} |
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