HP: Difference between revisions

120 bytes added ,  03:41, 28 October 2020
Added info on damage interrupting natural HP regen and the effects of the Regeneration mutation.
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imported>Cranky Corvids
(Added info on damage interrupting natural HP regen and the effects of the Regeneration mutation.)
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== Losing and Gaining Hitpoints ==
== Losing and Gaining Hitpoints ==
{{Missing info|Need to clarify exactly how the [[Regeneration]] mutation affects HP regeneration}}
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.


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<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  


Those with the [[Regeneration]] mutation regenerate faster.
Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation also gain a percentage boost based on the mutation's level to their natural HP regeneration.


== Maximum Hitpoints ==
== Maximum Hitpoints ==