Haggabah, Who Plies The Umbral Path: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (s/slumped/slumping)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| ma = 4
| ma = 4
| marange = 4
| marange = 4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Troll King 3
| id = Troll King 3
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| corpsechance = 90
| corpsechance = 90
| role = Hero
| role = Hero
| extra = {{Extra info|weight = 200 | isswarmer = yes | swarmbonus = 2 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| inheritingfrom = Troll King
| inheritingfrom = Troll King
| quickness = 100
| quickness = 100
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| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_ChargingStrike}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Endurance_Swimming}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_ChargingStrike}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Endurance_Swimming}}
| mutations = {{creature mutation|{{MutationID to name|Invisibility}}|1|23}}
| mutations = {{creature mutation|{{MutationID to name|Invisibility}}|1|23}}
| desc = The wraith troll, a shade of a shade, Haggabah =verb:are= discernible only as a shadow that is somehow darker than the absence of light.
| desc = Where light on light swims and dances, dark on dark rattles and jaws. There is no continuity of movement, instead the black void occasionally seems to suddenly burn into shape before blurring again. The eyes cramps at this severance, and the impression of hereness is lost again.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
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== Progressing Past ==
== Progressing Past ==
Haggabah's lair has a small room located at the southwester corner containing {{f|stairs down}}, leading further into Bethesda Susa. The room is composed of {{f|marble wall|plural}}; entry is permitted through a {{f|golden slumping metal door}}, unlocked via a {{f|gold key}}. One can always be found within Haggabah's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Haggabah, or by trading with him if the player's [[reputation]] with trolls is sufficiently high, and the player has a method of revealing him.  
Haggabah's lair has a small room located at the southwester corner containing {{f|stairs down}}, leading further into Bethesda Susa. The room is composed of {{f|marble wall|plural}}; entry is permitted through a {{f id|Troll Door 3}}, unlocked via a {{f|gold key}}. One can always be found within Haggabah's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Haggabah, or by trading with him if the player's [[reputation]] with trolls is sufficiently high, and the player has a method of revealing him.  


Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{f|spiral borer}} can allow the player to skip the room entirely.  
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{f|spiral borer}} can allow the player to skip the room entirely.  
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