Haggabah, Who Plies The Umbral Path: Difference between revisions

imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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==Invisibility==
==Invisibility==
{{Main|Invisibility}}
{{Main|Invisibility}}
{{name}} has a unique mutation that causes him to be invisible. Because of this, he cannot be seen or interacted with in anyway. However his location can be estimated by looking at any splashes of convalessence, and where {{favilink|troll foal|plural}} spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a {{qud char|&K|≈}}.
{{name}} has a unique mutation that causes him to be invisible in response to all light sources. Because of this, he cannot be seen or interacted with in anyway. However his location can be estimated by looking at any splashes of convalessence, and where {{favilink|troll foal|plural}} spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a {{qud char|&K|≈}}.


To be able to interact with and see Haggabah, he must be in darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have [[Night Vision]] (the mutation), {{favilink|night-vision goggles}}, or {{favilink|night vision}} (the cybernetic implant).
To be able to interact with and see Haggabah, he must be in darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have {{favilink|night-vision goggles}} or {{favilink|night vision}} (the cybernetic implant). The night vision granted by [[Night Vision]] (the mutation) or {{favilink|skulk injector|plural}} do not work since they are considered light sources in code.
{{Creature Navbox|Trolls|uniquecommon}}
{{Creature Navbox|Trolls|uniquecommon}}
[[Category:Unique Characters]]