Haggabah, Who Plies The Umbral Path: Difference between revisions

Invisibility is a mental mutation.
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.55 using QBE v1.0rc2)
(Invisibility is a mental mutation.)
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Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.
Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.


To be able to see and interact with Haggabah, the player must have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. In all cases except for penetrating radar, Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). Finally, [[Heightened Hearing]] will allow the player to "hear" Haggabah and see his location even in the presence of light, but will not permit them to interact with him.
To be able to see and interact with Haggabah, the player must have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. In all cases except for penetrating radar, Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). Finally, [[Heightened Hearing]] and [[Sense Psychic]] will allow the player to detect Haggabah and see his location even in the presence of light, but will not permit them to interact with him.


Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.
Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.
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