Haggabah, Who Plies The Umbral Path: Difference between revisions

m
it can still be favilinked with a little trickery :)
(the cybernetic implant specification was linking to the mutation)
m (it can still be favilinked with a little trickery :))
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Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.
Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.


To be able to see and interact with Haggabah, the player must have {{favilink|night-vision goggles}}, [[night vision (implant)|night vision]] (the cybernetic implant), [[Clairvoyance|Clairvoyance,]] or {{favilink|night vision}} (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). It is also possible to use [[Telepathy]] to pinpoint his location, if you have a general idea of where he might be. Finally, [[Heightened Hearing]] and [[Sense Psychic]] will allow the player to detect Haggabah and see his location even in the presence of light, but will not permit them to interact with him.
To be able to see and interact with Haggabah, the player must have {{favilink|night-vision goggles}}, {{favilink id|NightVision}} (the cybernetic implant), {{favilink|Clairvoyance}}, or {{favilink|night vision}} (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). It is also possible to use [[Telepathy]] to pinpoint his location, if you have a general idea of where he might be. Finally, [[Heightened Hearing]] and [[Sense Psychic]] will allow the player to detect Haggabah and see his location even in the presence of light, but will not permit them to interact with him.


Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.
Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.