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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|m|Hand-E-Nuke}}}} | | title = {{Qud text|{{Qud shader|m|{{(}}Hand-E-Nuke{{)}}}}}} | ||
| image = handenuke.png | | image = handenuke.png | ||
| overrideimages = {{altimage start}}{{altimage | handenuke identified.png | type = identified}}{{altimage | handenuke unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 5 | |||
| maxpv = 5 | |||
| damage = 1 | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 10000 | | commerce = 10000 | ||
| isthrown = yes | |||
| id = HandENuke | | id = HandENuke | ||
| complexity = 1 | | complexity = 1 | ||
Line 12: | Line 17: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = my | |||
| renderstr = δ | | renderstr = δ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = Grenade | | inheritingfrom = Grenade | ||
| dynamictable = {{Dynamic object|Grenades|HandENuke}} | | dynamictable = {{Dynamic object|Grenades|HandENuke}} | ||
| desc = A | | unidentifiedimage = handenuke unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = grenade | |||
| supportedmods = GrenadeMods | |||
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight. | |||
| categories = Grenades | | categories = Grenades | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The most powerful | The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items). | ||
The {{name}} | The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors. | ||
== Safe Use == | |||
There are several ways to safely detonate a {{name}}, or at least to greatly increase the chances that you will be safe when detonating it: | |||
* Use a {{favilink|grenade launcher}} to fire it across the screen. | |||
** Make ''<u>extra</u>'' sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the {{favilink|grenade launcher}}). | |||
* Use tinkering to [[Item Mods|mod]] the grenade to be [[phase-conjugate]]. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased. | |||
** If you don't have the {{favilink|Phasing}} mutation, you can still do this by [[Phasing-based_cooking_effects|cooking a meal that grants phasing]]. | |||
* Use the [[Lay Mine / Set Bomb]] skill to set the {{name}} as a bomb. | |||
** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs. | |||
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage. | |||
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you. | |||
=== Avoiding damage reflection === | |||
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player. | |||
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates. | |||
== Visual Demo == | |||
Here is an example of a {{name}} explosion. | |||
{{masked gif|img = hand_e_nuke_demo.png|gif = hand_e_nuke_demo.gif}} | |||
== Damage Extent == | |||
The explosion of the {{name}} can also destroy objects in adjacent zones. | |||
In the demo GIF above, the zone one screen north was also severely damaged: | |||
{| class="wikitable" | |||
! Northern Zone Before | |||
! Northern Zone After | |||
|- | |||
| [[Image:Hand e nuke demo northern zone before.png|600px]] | |||
| [[Image:Hand e nuke demo northern zone after.png|600px]] | |||
|} |