Heal: Difference between revisions

Added a removed content warning, changed text to past tense
m (standardize faction and creature templates)
(Added a removed content warning, changed text to past tense)
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{{Skill
{{Skill
| class=First Aid
| class=Physic
| req=17 Intelligence
| req=17 Intelligence
| cost=100
| cost=100
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| id=Firstaid_Heal
| id=Physic_Heal
}}
}}
Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.
Heal was most useful to players that did not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.


{{Factions that teach the skill}}
{{Factions that teach the skill}}
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