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m (standardize faction and creature templates) |
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{{Skill | {{Skill | ||
| class= | | class=Physic | ||
| req=17 Intelligence | | req=17 Intelligence | ||
| cost=100 | | cost=100 | ||
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | | desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | ||
| id= | | id=Physic_Heal | ||
}} | }} | ||
Heal | Heal was most useful to players that did not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds. | ||
{{Factions that teach the skill}} | {{Factions that teach the skill}} |
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