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m (→Chance of Identification: forgot ref) |
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==Chance of Identification== | ==Chance of Identification== | ||
The formula for the chance of correctly identifying a creature is | |||
<math alt="">\ | <math alt="">\frac{(100 + 10 \times \text{Level})\times 100}{(\text{distance to listener} + 9)^2}%</math> | ||
is | If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&W|?}} is displayed instead. | ||
==References== | ==References== |