Heightened Smell: Difference between revisions

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'''Heightened Smell''' is currently an NPC only mutation that acts similar to [[Heightened Hearing]]. It has a much farther range than hearing, but can be affected and limited by terrain.
'''Heightened Smell''' is an NPC only mutation that acts similar to {{favilink|Heightened Hearing}}. It has a much farther range than hearing, but can be affected and limited by terrain.


==Obstacles to smell==
==Obstacles to smell==
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Terrain also affects how far a smell can travel.  
Terrain also affects how far a smell can travel.  
===Types of smell barriers===
===Types of smell barriers===
If a locked door is in the way, the radius will decrease to <math>\frac{\text{Radius}}{2} - 1</math>.
If a locked door is in the way, the radius will decrease to <math>\frac{\text{Radius}}{2} - 1</math>.
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==Identification chance formula==
==Identification chance formula==
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100\%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.


==Creatures with the Mutation {{PAGENAME}}==
==Creatures with the Mutation {{PAGENAME}}==