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| npconly= yes | | npconly= yes | ||
}} | }} | ||
'''Heightened Smell''' is | '''Heightened Smell''' is an NPC only mutation that acts similar to {{favilink|Heightened Hearing}}. It has a much farther range than hearing, but can be affected and limited by terrain. | ||
==Obstacles to smell== | ==Obstacles to smell== | ||
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Terrain also affects how far a smell can travel. | Terrain also affects how far a smell can travel. | ||
===Types of smell barriers=== | ===Types of smell barriers=== | ||
If a locked door is in the way, the radius will decrease to <math>\frac{\text{Radius}}{2} - 1</math>. | If a locked door is in the way, the radius will decrease to <math>\frac{\text{Radius}}{2} - 1</math>. | ||
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==Identification chance formula== | ==Identification chance formula== | ||
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&K|?}} is displayed instead. | There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100\%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&K|?}} is displayed instead. | ||
==Creatures with the Mutation {{PAGENAME}}== | ==Creatures with the Mutation {{PAGENAME}}== |