High-fidelity matter recompositer: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 5 users not shown)
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{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}}
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| overrideimages = {{altimage start}}{{altimage | highfidelity matter recompositer identified.png | type = identified}}{{altimage | highfidelity matter recompositer unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | highfidelity matter recompositer identified.png | type = identified}}{{altimage | highfidelity matter recompositer unidentified.png | type = unidentified}}{{altimage end}}
| weight = 5
| weight = 5
| commerce = 480
| featureweightinfo = yes
| commerce = 600
| id = HighFidelityMatterRecompositer
| id = HighFidelityMatterRecompositer
| complexity = 7
| complexity = 7
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_8point
| inheritingfrom = BaseCyberneticsEquipment_8point
| dynamictable = {{Dynamic object|Items|HighFidelityMatterRecompositer}}
| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.


{{Qud shader|rules|{{(}}Activated. Cooldown 50.
{{Qud shader|rules|{{(}}Activated. Cooldown 50.
You teleport to a chosen, explored space on the map.{{)}}}}
You teleport to any explored space on the map.
 
Target body parts: Body
License points: 8
Only compatible with True Kin genotypes
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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The {{name}} teleports the user to a targeted square without any uncertainty.{{Code Reference|class=CyberneticsHighFidelityMatterR}} This ability has a 50 turn cooldown which is decreased by [[compute power]]; each point of compute power decreases the cooldown by 1% to a minimum of 25 turns or 50% normal cooldown.{{Code Reference| namespace = XRL.World| class    = GetAvailableComputePowerEvent}} This cooldown decrease stacks multiplicatively with the standard cooldown decrease from [[Willpower]], so a character with both 32 Willpower and 50 compute power will have a 5 turn cooldown on this ability.
Unlike {{favilink|Teleportation}}, using a {{name}} does not take a turn, although it is still contested by [[normality]].
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
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