Hologram bracelet: Difference between revisions

No change in size ,  15:29, 28 November 2020
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
(add tip based on recent discord discussion)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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           "You think this is the real =name=? It is."
           "You think this is the real =name=? It is."
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.49
| gameversion = 2.0.201.53
}}
}}
<!-- END QBE -->A '''hologram bracelet''' is a wrist-worn [[:Category:Artifacts|artifact]] which, when worn, powered, and activated, creates a holographic image of the player character at a point you designate within 10 spaces. Hostile creatures will prioritize attacking the hologram over you. Holograms are immune to damage, normality fields, and EMP effects, though the bracelet itself is still vulnerable to EMP. The hologram will move with the opposite inputs relative to you, e.g. if you move one space to the right, the hologram will move one space to the left. The hologram will not move through walls or other objects that block movement. Once the hologram is active, it has functionally infinite range, so long as it still has clearance to move. An active bracelet consumes very little charge per turn; it takes roughly 20 turns for an active hologram bracelet to consume 1% of a {{favilink|chem cell|possessive}} charge.
<!-- END QBE -->A '''hologram bracelet''' is a wrist-worn [[:Category:Artifacts|artifact]] which, when worn, powered, and activated, creates a holographic image of the player character at a point you designate within 10 spaces. Hostile creatures will prioritize attacking the hologram over you. Holograms are immune to damage, normality fields, and EMP effects, though the bracelet itself is still vulnerable to EMP. The hologram will move with the opposite inputs relative to you, e.g. if you move one space to the right, the hologram will move one space to the left. The hologram will not move through walls or other objects that block movement. Once the hologram is active, it has functionally infinite range, so long as it still has clearance to move. An active bracelet consumes very little charge per turn; it takes roughly 20 turns for an active hologram bracelet to consume 1% of a {{favilink|chem cell|possessive}} charge.
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