Horns: Difference between revisions

141 bytes added ,  16:20, 8 October 2019
added note that charge increases hit chance to 100%
(→‎Advantages & Disadvantages: minor formatting fix,added new disadvantage)
(added note that charge increases hit chance to 100%)
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| wornon = Head
| wornon = Head
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
| categories = Mutated Natural Weapons
}}
}}
[[Category:Mutated Natural Weapons]]
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.


There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to hit will be 100% with the bonus penetration from charging.
==Advancement==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
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{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Mutated Natural Weapons]]