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(→Advantages & Disadvantages: minor formatting fix,added new disadvantage) |
(added note that charge increases hit chance to 100%) |
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| wornon = Head | | wornon = Head | ||
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies. | | desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies. | ||
| categories = Mutated Natural Weapons | |||
}} | }} | ||
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other. | If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other. | ||
There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to hit will be 100% with the bonus penetration from charging. | |||
==Advancement== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
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{{Mutation Navbox}} | {{Mutation Navbox}} | ||