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When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other. | When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other. | ||
The player can select their horn-bearing head as their | The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon. | ||
When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. This chance is separate from the default 20% chance to attack with horns, allowing a charging creature to strike up to twice with their horns. | When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. This chance is separate from the default 20% chance to attack with horns, allowing a charging creature to strike up to twice with their horns. |
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