Illness: Difference between revisions

979 bytes added ,  00:19, 17 October 2023
the glotrot and monochrome save bonus parts is technically incorrect because honey doesn't work for it right now and instead give bonuses for drinking anything *other than honey*, but I assume it will be fixed. If not, remember to change this later
mNo edit summary
(the glotrot and monochrome save bonus parts is technically incorrect because honey doesn't work for it right now and instead give bonuses for drinking anything *other than honey*, but I assume it will be fixed. If not, remember to change this later)
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| getting bitten by an {{favilink|adiyy}}
| getting bitten by an {{favilink|adiyy}}
|}
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When infected, only symptoms, or the onset of that illness, will be visible at first. Unlike other status effects, instead of going away after a period of time, these statuses have a chance to get worse and progress into the disease proper. Once the creature is infected with the full disease, it will not disappear unless administered a cure that is randomly generated per game.  
When infected, only symptoms, or the onset of that illness, will be visible at first. Unlike other status effects, instead of going away after a period of time, these statuses have a chance to get worse and progress into the disease proper. Once the creature is infected with the full disease, it will not disappear unless administered a cure (Such as the one in the [[Corpus Choliys]] that is randomly generated per game).  


=== Differences between Fungal Infections ===
=== Differences between Fungal Infections ===
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=== Increasing Save Chance ===
=== Increasing Save Chance ===
A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 save. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5.
A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 to the save of Ironshank or Monochrome, or a +3 to Glotrot. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2/3 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5/6. Additionally, Ironshank can gain its +2 save bonus from drinking {{favilink|gel}}.


{| class="wikitable"
{| class="wikitable"
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! New Save (base chance to succeed)
! New Save (base chance to succeed)
|-
|-
| Eating a raw yuckwheat stem or drinking honey
| Eating a raw yuckwheat stem or drinking honey for Monochrome, or either of the former or drinking gel for Ironshank
| +2
| +2
| 11 (45%)
| 11 (45%)
|-
|-
| Eating a cooked meal that has +3 save vs diseases
| Eating a cooked meal that has +3 save vs diseases, or eating a raw yuckwheat stem or drinking honey for Glotrot
| +3
| +3
| 10 (50%)
| 10 (50%)
|-
|-
| Eating a cooked meal and eating a raw yuckwheat stem/honey
| Eating a cooked meal and eating a raw yuckwheat stem/honey for Monochrome, or the meal and either of the latter or drinking gel for Ironshank
| +5
| +5
| 8 (60%)
| 8 (60%)
|-
| Eating a cooked meal and eating a raw yuckwheat stem/honey for Glotrot
| +6
| 7 (65%)
|}
|}


=== Curing Onset ===
=== Cures ===
Aside from succeeding saves, there are other ways of removing incubating illnesses. For player characters, while cooking with yuckwheat, there is a triggered effect where if successfully triggered, will cure an incubating disease at a 25% chance. With [[Carbide Chef]], this can be combined with a simple trigger such as drinking water or setting oneself on fire.
Aside from succeeding saves, there are other ways of removing incubating or complete illnesses.  
 
Individual cures for specific diseases can be found in the Corpus Choliys, and the details of each are found on their respective pages.
 
Additionally, while cooking with yuckwheat, there is a triggered effect where if successfully triggered, will [[Disease_prevention_and_curing-based_cooking_effects|cure an incubating disease at a 25% chance]]. Additionally, a recipe that [[Regeneration_and_healing-based_cooking_effects|cures a negative status effect]] will remove the onset of a disease, or the full disease. With [[Carbide Chef]], a recipe can be created that combines one of these effects with a simple trigger such as [[Water_and_thirst-based_cooking_effects|drinking water]], [[Disease_prevention_and_curing-based_cooking_effects|drinking honey or eating a yuckwheat stem]], or [[Fungus-based_cooking_effects|eating a mushroom]].


Creatures with level 5 {{favilink|Regeneration}} or higher will also naturally cure themselves from all illnesses.
Creatures with level 5 {{favilink|Regeneration}} or higher will also naturally cure themselves from all illnesses.
== Curing diseases==
For curing the full diseases, visit the specific pages.




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[[Category:Mechanics]][[Category:Illnesses]]
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