Illness: Difference between revisions

17 bytes added ,  23:29, 11 April 2022
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Illnesses have little effect early on, but are able to progress into further stages with worse symptoms. To determine whether or not the disease will progress, a counter will start as soon as the creature is infected. Every day after initial symptoms, or 1,200 game ticks (a player turn with 100 quickness), the game will make a toughness [[save|saving throw]] of difficulty 13. If the successful saves compared to the number of failed saves is two or greater, the disease onset will cure itself without progressing. If the number of failed saves versus the amount of successful saves is greater than 3, or a total of 5 days (6,000 game ticks) have passed, the onset will progress into the full illness.
Illnesses have little effect early on, but are able to progress into further stages with worse symptoms. To determine whether or not the disease will progress, a counter will start as soon as the creature is infected. Every day after initial symptoms, or 1,200 game ticks (a player turn with 100 quickness), the game will make a toughness [[save|saving throw]] of difficulty 13. If the successful saves compared to the number of failed saves is two or greater, the disease onset will cure itself without progressing. If the number of failed saves versus the amount of successful saves is greater than 3, or a total of 5 days (6,000 game ticks) have passed, the onset will progress into the full illness.


=== Saves ===
=== Increasing Save Chance ===
A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 save. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5.
A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 save. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5.