Iseppa: Difference between revisions

3,388 bytes added ,  06:42, 25 March 2021
description
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
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{{name}} is a member of the [[Barathrumites]] and an inhabitant of {{favilink|Grit Gate}}.{{File Ref|file=GritGate|type=.rpm}}
== Character ==
Iseppa is a drowsy, relaxed Barathrumite who can be found sitting within her quarters. She appears to spend most of her time sorting screws and fasteners, but doesn't seem to give this activity much conscious thought, and is instead focused on various "considerations" and "contemplations". When asked by the player if she has come to any conclusions, she simply replies: "Not yet, but that's not the point."
Besides her rapid sorting, Iseppa is a generally sedentary individual, and is "always tired". She blames this on her poor sleep, which "comes in fits and starts", and "always with ghastly visions", or nightmares. She claims that she sometimes requires medicine in order to fall asleep.
{{favilink|Hortensa}} calls Iseppa a "sleepy sage" and "sweet". She claims that Iseppa "calms" her, and that they sit together in Iseppa's room and "muse on the nature of things".
== Wares ==
Iseppa's wares consist only of [[scrap]], but she will possess a rather large quantity of it. The scrap she stocks will be rolled from a [[Data:Scrap|Scrap]] table based on [[zone tier]], with the number value of the table being equivalent to the tier of the zone Iseppa spawns in. Since Iseppa normally spawns in Grit Gate, her wares will be taken from [[Data:Scrap#Scrap 1|Scrap 1]]. Each item from the table will be rolled 12-18 times.{{File Ref|file=PopulationTables|name=Pop}} Iseppa does not restock.
== Combat ==
Iseppa will begin neutral to the player but will become hostile if the player attacks her or any Barathrumites within view of her. She can also become hostile if the player's [[reputation]] with the Barathrumites falls low enough, or if the player is seen stealing their belongings or damaging their property.
=== Equipment ===
Iseppa will always come equipped with a {{favilink|laser rifle}} and a {{favilink|gaslight kris}}, each slotted with a {{favilink|chem cell}} at 100% charge. She will never list these items when trading with the player.{{File Ref|file=ObjectBlueprints|name=Object}}
For armor, Iseppa only wears an {{favilink|umber frock}}.<ref name="Pop"/>
=== Skills ===
Iseppa possesses the [[Bow and Rifle]] skill, which will additionally grant her the [[Draw a Bead]] and [[Steady Hands]] skills. The latter will increase her accuracy when using her laser rifle. Iseppa also has the [[Iron Mind]] skill, which will allow her to more quickly recover from the [[confused]] effect.<ref name="Object"/>
=== Mutations ===
Being an urshiib, Iseppa possesses the [[Quills]] mutation at mutation level 6 and the [[Triple-jointed]] mutation at level 3.<ref name="Object"/> Quills provides Iseppa with damage reflection, immunity to the quills of other creatures, and the "Quill Fling" activated ability, which allows Iseppa to fire a portion of her quills to deal damage to adjacent creatures. She will also possess {{favilink page|Data:Quills}}, natural equipment worn on her body that can't be removed, providing her with an additional {{AV}}4 [[AV]]. Triple-jointed will grant Iseppa an additional 3 [[Agility]].
=== Self Preservation ===
If Iseppa's [[hitpoints]] fall below 25% of her maximum, she will cease combat and will begin to actively flee from threats.{{Code Reference|class=AISelfPreservation}}
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{{References|2.0.201.80}}
 
{{Creature Navbox|Barathrumites|uniquecommon}}
{{Creature Navbox|Barathrumites|uniquecommon}}
[[Category:Unique Characters]]
[[Category:Unique Characters]]