Jacked: Difference between revisions

413 bytes added ,  21:00, 12 November 2020
no edit summary
(update)
No edit summary
Line 14: Line 14:
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby)
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby)
}}
}}
{{Stub}}
The {{name}} mod allows the modded item to utilize the power of its wielder, if the wielder is capable of power generation.
 
Types of power generation that are compatable with {{name}} include:
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]].
* [[True Kin]] players with a {{favilink|biodynamic power plant}}.
* [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation.
{{Mod Navbox}}
{{Mod Navbox}}