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| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | | restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | ||
}} | }} | ||
{{ | The {{name}} mod allows the modded item to utilize the power of its wielder, if the wielder is capable of power generation. | ||
Types of power generation that are compatable with {{name}} include: | |||
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]]. | |||
* [[True Kin]] players with a {{favilink|biodynamic power plant}}. | |||
* [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation. | |||
{{Mod Navbox}} | {{Mod Navbox}} |