671
edits
(note restrictions) |
(update) |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.200.85}} | {{As Of Patch|2.0.200.85}} | ||
{{Mod | {{Mod | ||
| title | | title = {{qud shader|c|jacked}} | ||
| type | | type = Electronics | ||
| id | | id = ModJacked | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 4 | | canautotinker = no | ||
| nativetier = 4 | | tinkertier = 4 | ||
| value | | nativetier = 4 | ||
| difficulty = 1 | | value = 1.3 | ||
| desc | | difficulty = 1 | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | | desc = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | |||
}} | }} | ||
{{Stub}} | {{Stub}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
edits