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(throwing weapons are ineligible for jacked) |
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| difficulty = 1 | | difficulty = 1 | ||
| desc = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. | | desc = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | | restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot | ||
}} | }} | ||
The {{name}} mod allows the modded item to utilize the power generated by its wielder, if the wielder is capable of power generation. | The {{name}} mod allows the modded item to utilize the power generated by its wielder, if the wielder is capable of power generation. | ||
Types of power generation that are | Types of power generation that are compatible with {{name}} include: | ||
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]]. | * Robots with onboard power systems, such as [[:Category:Turrets|turrets]]. | ||
* [[True Kin]] players with a {{favilink|biodynamic power plant}}. | * [[True Kin]] players with a {{favilink|biodynamic power plant}}. | ||
* [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation. | * [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation. | ||
{{Mod Navbox}} | {{Mod Navbox}} |