Jacked: Difference between revisions

28 bytes added ,  20:03, 23 December 2020
throwing weapons are ineligible for jacked
mNo edit summary
(throwing weapons are ineligible for jacked)
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| difficulty  = 1
| difficulty  = 1
| desc        = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.
| desc        = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby)
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot
}}
}}
The {{name}} mod allows the modded item to utilize the power generated by its wielder, if the wielder is capable of power generation.
The {{name}} mod allows the modded item to utilize the power generated by its wielder, if the wielder is capable of power generation.  


Types of power generation that are compatable with {{name}} include:
Types of power generation that are compatible with {{name}} include:
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]].
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]].
* [[True Kin]] players with a {{favilink|biodynamic power plant}}.
* [[True Kin]] players with a {{favilink|biodynamic power plant}}.
* [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation.
* [[Mutant]] players or other creatures with the [[Electrical Generation]] mutation.
{{Mod Navbox}}
{{Mod Navbox}}