Jotun, Who Parts Limbs: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| ma = 3
| ma = 3
| marange = 3
| marange = 3
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Troll King 1
| id = Troll King 1
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| corpsechance = 90
| corpsechance = 90
| role = Hero
| role = Hero
| extra = {{Extra info|weight = 200 | isswarmer = yes | swarmbonus = 2 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| inheritingfrom = Troll King
| inheritingfrom = Troll King
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| gender = male
| gender = male
| inventory = {{inventory|Battle Axe3th|1|no|100}}{{inventory|Battle Axe4th|1|no|100}}{{inventory|ThrowingAxe|16|no|100}}{{inventory|Copper Trollking Key|1|no|100}}
| inventory = {{inventory|Battle Axe3th|1|no|100|no}}{{inventory|Battle Axe4th|1|no|100|no}}{{inventory|ThrowingAxe|16|no|100|no}}{{inventory|Copper Trollking Key|1|no|100|no}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Dual_Wield_Offhand_Strikes}} </br>{{SkillID to name|Dual_Wield_Ambidexterity}} </br>{{SkillID to name|Cudgel}} </br>{{SkillID to name|Endurance_Swimming}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Multiweapon_Proficiency}} </br>{{SkillID to name|Multiweapon_Expertise}} </br>{{SkillID to name|Cudgel}} </br>{{SkillID to name|Endurance_Swimming}}
| desc = The troll called Jotun slumps beneath the weight of =pronouns.possessive= broad and cragged back. Soaking fibers of inky, unkempt hair enswathe the great, pale rocks that are =pronouns.possessive= shoulders. Crossed over =pronouns.possessive= chest are two carbide axes, their shafts knurled and rotting with rust. Jotun's rumpled eyelids lay half-shut over the discs of =pronouns.possessive= sluggish eyes as =pronouns.subjective= =verb:recline:afterpronoun= in =pronouns.possessive= bath of convalessence.
| desc = A hoary humanoid slumps beneath the weight of =pronouns.possessive= broad and cragged back. Soaking fibers of inky, unkempt hair enswathe the great pale shoulder-rocks, and crossed over =pronouns.possessive= wide chest are two carbide axes rotting with rust. Rumpled lids lay half-shut over the discs of =pronouns.possessive= sluggish eyes, glazed in the respite of a convalessence bath.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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== Progressing Past ==
== Progressing Past ==
Jotun's lair has a small room located at the southwest corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a bronze {{favilink|thick metal door}}, unlocked via a {{favilink|bronze key}}. One can always be found within Jotun's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Jotun, or by trading with him if the player's [[reputation]] with trolls is sufficiently high.  
{{main|Slumping metal door}}
Jotun's lair has a small room located at the southwest corner containing {{f|stairs down}}, leading further into Bethesda Susa. The room is composed of {{f|marble wall|plural}}; entry is permitted through a copper {{f id|Troll Door 1}}, unlocked via a {{f id|Copper Trollking Key}}. One can always be found within Jotun's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Jotun, or by trading with him if the player's [[reputation]] with trolls is sufficiently high.  


Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{favilink|spiral borer}} can allow the player to skip the room entirely.  
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as {{f|phasing|phasing}} through them or {{f|Teleportation|teleporting}} past them. Additionally, creating stairs down using a {{f|spiral borer}} can allow the player to skip the room entirely.


== Tips ==
== Tips ==
{{opinion}}
{{opinion}}
* Engage Jotun as soon as you can when entering his lair, as waiting will allow him to spawn many Troll foals. This also applies to the other Legendary Trolls.
* Engage Jotun as soon as you can when entering his lair, as waiting will allow him to spawn many Troll foals. This also applies to the other Legendary Trolls.
* If you received the [[Scoped masterwork carbine]] for completing [[More Than a Willing Spirit]], then firing at Jotun while keeping your distance is an effective strategy.
* If you received the {{favilink|Scoped masterwork carbine|Sparbine}} for completing [[More Than a Willing Spirit]], then firing at Jotun while keeping your distance is an effective strategy.
* Any type of barrier like those caused by [[Force Wall]], [[Force Bubble]], and {{favilink|stopsvalinn}} will prevent his throwing axes from passing, as well as prevent him from engaging in melee combat.
* Any type of barrier like those caused by {{favilink|Force Wall}}, {{favilink|Force Bubble}}, and {{favilink|stopsvalinn}} will prevent his throwing axes from passing, as well as prevent him from engaging in melee combat.
*[[Disarming]] Jotun will make him considerably less dangerous, as he only possesses basic cudgel proficiency to make up for the loss of his axes.
*[[Disarming]] Jotun will make him considerably less dangerous, as he only possesses basic cudgel proficiency to make up for the loss of his axes.


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