Lead slug: Difference between revisions

176 bytes added ,  22:35, 22 January 2020
Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2
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imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|lead slug}}
| title = {{Qud text|lead slug}}
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| weight = 0
| weight = 0
| commerce = 0.01
| commerce = 0.01
| id = Lead Slug
| complexity = 0
| complexity = 0
| tier = 0
| bits = D
| canbuild = yes
| canbuild = yes
| candisassemble = no
| candisassemble = no
| colorstr = &amp;y
| colorstr = &amp;y
| renderstr = /
| renderstr = /
| id = Lead Slug
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no }}
| inheritingfrom = Projectile
| inheritingfrom = Projectile
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}}
| dynamictable = {{Dynamic object|Ammo|Lead Slug}} </br>{{Dynamic object|MeleeWeapons|Lead Slug}}
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| categories = Ammo
| categories = Ammo
}}
}}
A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.
<!-- END QBE -->A {{name}} is one type of projectile that is used as ammunition. The damage of weapons that use {{name|plural}} are determined by the gun themselves, not the bullet. The damage and PV of the lead slug are when it is used as a melee weapon.


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