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A legendary creature, or a hero, is a rare and unique variant of a creature. There are several differences between a legendary creature and a regular one: | |||
* Randomly generated legendary creatures have a noticeable {{Qud shader|M|magenta coloration}} which replaces their creature's usual primary color. | |||
* Their names will be unique and be colored magenta, usually ending with "Legendary (creature)" | |||
* Randomly generated legendary creatures also have increased stats or additional skills and mutations when compared to their normal creature variants. | |||
* They will have an extra 0-2 physical mutations and 0-2 mental mutations, each at level 1-4, if they are not Robots or True Kin | |||
* They will be loved, liked, hated, disliked by random factions. | |||
* They will [[Reputation#Gaining_and_Losing_Reputation|grant reputation changes]] when the player kills them or performs the [[water ritual]] with them. | |||
Aside from generic boosts, there are more specific hero templates that are used. | |||
== Pre-Determined Unique Creatures == | == Pre-Determined Unique Creatures == | ||
Certain legendary creatures are guaranteed to exist in pre-determined game locations. Typically, these creatures have unique names and are also referred to as [[:Category:Unique_Characters|unique characters]]. | Certain legendary creatures are guaranteed to exist in pre-determined game locations. Typically, these creatures have unique names that stay the same across playthroughs and are also referred to as [[:Category:Unique_Characters|unique characters]]. | ||
== Randomly Generated Legendary Creatures == | == Randomly Generated Legendary Creatures == | ||
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* Legendary [[cultists]], which can be found in [[Historic site]]s. | * Legendary [[cultists]], which can be found in [[Historic site]]s. | ||
* Wandering legendary creatures, which can be found as a random [[encounter]] in almost any [[zone]]. | * Wandering legendary creatures, which can be found as a random [[encounter]] in almost any [[zone]]. | ||
=== Stat Bonuses === | |||
When legendary, randomly generated creatures will also gain certain stat boosts based on their faction or if they are a legendary villager. By default, all legendary creatures get these bonuses: | |||
* +1 to all attributes | |||
* Double HP | |||
* 1.5 level multiplier | |||
* Level * 250 [[XP]] | |||
==== Legendary Villagers ==== | |||
{| class= "wikitable" | |||
! Type | |||
! Bonuses | |||
! Self Preservation Threshold | |||
|- | |||
| Governer | |||
| +3 in +3 will +3 ego | |||
|60% | |||
|- | |||
| Mayor | |||
| +3 in +3 will +3 ego | |||
|40% | |||
|- | |||
| King/Queen | |||
| +3 in +3 will +3 ego | |||
|30% | |||
|- | |||
| Viceroy | |||
| +3 in +3 will +3 ego | |||
|20% | |||
|- | |||
| Councillor | |||
| +1 int +1 will +1 ego | |||
|40% | |||
|- | |||
| Senator | |||
| +1 int +1 will +1 ego | |||
|60% | |||
|- | |||
| Parliamentarian | |||
| +1 int +1 will +1 ego | |||
|70% | |||
|} | |||
==== Factions ==== | |||
{| class="wikitable" | |||
!Faction | |||
! Boost | |||
|- | |||
| All Old factions/beasts | |||
| +6 int | |||
|- | |||
| Barathrumites | |||
| +1 int | |||
|- | |||
| Humanoid factions | |||
| no bonus | |||
|} | |||
Some examples | == Other Legendary Creature Generation Types == | ||
There are some legendary creatures that are generated via an old method and do not have the above rules apply. Some examples are listed below: | |||
* {{favilink|snapjaw warlord}} | * {{favilink|snapjaw warlord}} | ||
* {{favilink|goatfolk shaman}} | * {{favilink|goatfolk shaman}} | ||
* {{favilink|eyeless king crab}} | * {{favilink|eyeless king crab}} | ||
<!-- TODO: Uncomment these out when the pages are complete. | |||
* {{favilink|chrome idol}} (not done) | |||
* {{favilink|hulking baboon}} (not done) | |||
* {{favilink|glow-wight cultist of Agolgut}} (not done) | |||
* {{favilink|glow-wight cultist of Bethsaida}} (not done) | |||
-->See also: [[Wraith-Knight Templar]] for legendary putus generation within {{favilink|templar phylactery|plural}}. |