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{{Qud shader|rules|{{(}}+30 quickness{{)}}}} | {{Qud shader|rules|{{(}}+30 quickness{{)}}}} | ||
{{Qud shader|rules|{{(}}Grants you Temporal Fugue at level 1. If you already have Temporal Fugue, its level is increased by 1.{{)}}}} | |||
{{Qud shader|rules|{{(}}Requires 1 dram of neutron flux to function. | {{Qud shader|rules|{{(}}Requires 1 dram of neutron flux to function. | ||
Very tiny chance each round neutron flux is consumed. | Very tiny chance each round neutron flux is consumed. | ||
+10 psychic glimmer{{)}}}} | +10 psychic glimmer{{)}}}} | ||
| categories = Gloves | | categories = Gloves | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{name}} are gloves which grant a [[Quickness]] bonus and {{f|Temporal Fugue}}. As a tradeoff, they increase the player's [[psychic glimmer]] and use a [[Floating Nearby]] slot as well. They are powered by {{f|neutron flux}}, which has a 1 in 50,000 chance to be consumed each turn.<ref><code>ObjectBlueprints/Items.xml</code></ref> As an alternative to flux, they can be made [[Jacked]] and powered with [[Electrical Generation]] or [[Fitted with suspensors]] and powered with standard cells. When [[Overloaded]], the quickness bonus increases from 30 to 32. | ||
{{references}} | |||
{{Gloves Navbox}} | {{Gloves Navbox}} |