Liquid-cooled: Difference between revisions

28 bytes removed ,  20:21, 13 August 2020
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| type      = Firearm
| type      = Firearm
| id        = ModLiquidCooled
| id        = ModLiquidCooled
| reliconly  = no
| rarity    = U
| rarity    = U
| tinkerable = yes
| tinkerable = yes
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| value      = 1.2
| value      = 1.2
| desc      =Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
| desc      =Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot
}}
}}
{{name}} is a mod for firearms that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. The missile weapon must already fire more than one shot to be applicable for liquid-cooled.
{{name}} is a mod for firearms that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}.


Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
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