8,756
edits
(i forgot you can wear one thing on roots, sorry) |
(added more parts that lacked variants) |
||
Line 20: | Line 20: | ||
|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Back === | === Body === | ||
Body has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Body' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
=== Worn on Back === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD | ||
Line 53: | Line 62: | ||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | ||
|where=WornOn='Feet' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |where=WornOn='Feet' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | ||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
=== Floating Nearby === | |||
Floating Nearby has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Floating Nearby' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |order by = Tier ASC | ||
|format=dynamic table | |format=dynamic table | ||
Line 82: | Line 100: | ||
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | ||
= Parts with no wearable items = | = Parts with no wearable items = | ||
[[Fungal Infections]] can still be applied on these. | These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | ||
=== Fin === | === Fin === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | ||
=== Tail === | |||
Tail has no variants. | |||
=== Foot === | |||
Foot has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Fungal Outcrop === | |||
Fungal Outcrop has no variants. If the creature has {{favilink|glowcrust}}, luminous hoarshrooms will grown on the spawned outcrop. | |||
[[Category:Character]] | [[Category:Character]] |