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(Created page with "This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for th...") |
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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | ||
__TOC__ | |||
== Armor Slots == | == Armor Slots == | ||
These parts are used for wearing armor. | These parts are used for wearing armor. | ||
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|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Back === | === Body === | ||
Body has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Body' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
=== Worn on Back === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD | ||
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|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Floating Nearby === | |||
Floating Nearby has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Floating Nearby' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
Additionally, objects that have been [[magnetized]] are equipped in this slot. | |||
=== Tread === | === Tread === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | ||
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|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | |fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | ||
|where=WornOn='Tread' and _pageNamespace = '0' | |where=WornOn='Tread' and _pageNamespace = '0' | ||
|format=dynamic table | |||
}} | |||
=== Roots === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Roots}}'' | |||
{{#cargo_query:table=ItemsTable | |||
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | |||
|where=WornOn='Roots' and _pageNamespace = '0' | |||
|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
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=== Hand === | === Hand === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | ||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]]. | |||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]]. | |||
=== Missile Weapon === | === Missile Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | ||
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | ||
=== Thrown Weapon === | === Thrown Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | ||
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | ||
= Parts with no wearable items = | = Parts with no wearable items = | ||
[[Fungal Infections]] can still be applied on these. | These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | ||
=== Fin === | === Fin === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | ||
=== Tail === | |||
Tail has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Foot === | |||
Foot has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Fungal Outcrop === | |||
Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one. | |||
=== Icy Outcrop === | |||
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns. | |||
[[Category:Character]] | [[Category:Character]] |
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