List of Body Parts: Difference between revisions

1,898 bytes added ,  04:50, 14 March 2022
→‎Hand: Shields
(Created page with "This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for th...")
 
(→‎Hand: Shields)
 
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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant.
This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant.
__TOC__
== Armor Slots ==
== Armor Slots ==
These parts are used for wearing armor.
These parts are used for wearing armor.
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|format=dynamic table
|format=dynamic table
}}
}}
=== Back ===
=== Body ===
Body has no variants.
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD
|join on =IT.ObjectID=GD.ObjectID
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots
|where=WornOn='Body' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons'
|order by = Tier ASC
|format=dynamic table
}}
=== Worn on Back ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}''
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD
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|format=dynamic table
|format=dynamic table
}}
}}
=== Floating Nearby ===
Floating Nearby has no variants.
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD
|join on =IT.ObjectID=GD.ObjectID
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots
|where=WornOn='Floating Nearby' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons'
|order by = Tier ASC
|format=dynamic table
}}
Additionally, objects that have been [[magnetized]] are equipped in this slot.
=== Tread ===
=== Tread ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}''
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|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots
|where=WornOn='Tread' and _pageNamespace = '0'
|where=WornOn='Tread' and _pageNamespace = '0'
|format=dynamic table
}}
=== Roots ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Roots}}''
{{#cargo_query:table=ItemsTable
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots
|where=WornOn='Roots' and _pageNamespace = '0'
|format=dynamic table
|format=dynamic table
}}
}}
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=== Hand ===
=== Hand ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}''
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]].
 
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]].
 
=== Missile Weapon ===
=== Missile Weapon ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}''
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]].
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]].
=== Thrown Weapon ===
=== Thrown Weapon ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}''
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]].
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]].
= Parts with no wearable items =
= Parts with no wearable items =
[[Fungal Infections]] can still be applied on these.
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these.
=== Roots ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Roots}}''
=== Fin ===
=== Fin ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}''
 
=== Tail ===
Tail has no variants. Sometimes, creatures have natural weapons in this slot.
=== Foot ===
Foot has no variants. Sometimes, creatures have natural weapons in this slot.
=== Fungal Outcrop ===
Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one.
=== Icy Outcrop ===
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns.
[[Category:Character]]
[[Category:Character]]
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