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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | ||
__TOC__ | |||
== Armor Slots == | == Armor Slots == | ||
These parts are used for wearing armor. | These parts are used for wearing armor. | ||
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|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
Additionally, objects that have been [[magnetized]] are equipped in this slot. | |||
=== Tread === | === Tread === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | ||
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=== Hand === | === Hand === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | ||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]]. | |||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]]. | |||
=== Missile Weapon === | === Missile Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | ||
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | ||
=== Thrown Weapon === | === Thrown Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | ||
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | ||
= Parts with no wearable items = | = Parts with no wearable items = | ||
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | ||
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Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | ||
=== Tail === | === Tail === | ||
Tail has no variants. | Tail has no variants. Sometimes, creatures have natural weapons in this slot. | ||
=== Foot === | === Foot === | ||
Foot has no variants. Sometimes, creatures have natural weapons in this slot. | Foot has no variants. Sometimes, creatures have natural weapons in this slot. | ||
=== Fungal Outcrop === | === Fungal Outcrop === | ||
Fungal Outcrop has no variants. | Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one. | ||
=== Icy Outcrop === | |||
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns. | |||
[[Category:Character]] | [[Category:Character]] |
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