List of Body Parts: Difference between revisions

352 bytes added ,  04:50, 14 March 2022
→‎Hand: Shields
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(→‎Hand: Shields)
 
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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant.
This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant.
__TOC__
== Armor Slots ==
== Armor Slots ==
These parts are used for wearing armor.
These parts are used for wearing armor.
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|format=dynamic table
|format=dynamic table
}}
}}
Additionally, objects that have been [[magnetized]] are equipped in this slot.
=== Tread ===
=== Tread ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}''
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=== Hand ===
=== Hand ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}''
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]].
 
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]].
 
=== Missile Weapon ===
=== Missile Weapon ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}''
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]].
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]].
=== Thrown Weapon ===
=== Thrown Weapon ===
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}''
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]].
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]].
= Parts with no wearable items =
= Parts with no wearable items =
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these.
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these.
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Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}''
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}''
=== Tail ===
=== Tail ===
Tail has no variants.
Tail has no variants. Sometimes, creatures have natural weapons in this slot.
=== Foot ===
=== Foot ===
Foot has no variants. Sometimes, creatures have natural weapons in this slot.
Foot has no variants. Sometimes, creatures have natural weapons in this slot.
=== Fungal Outcrop ===
=== Fungal Outcrop ===
Fungal Outcrop has no variants. If the creature has {{favilink|glowcrust}}, luminous hoarshrooms will grown on the spawned outcrop.
Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one.
=== Icy Outcrop ===
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns.
[[Category:Character]]
[[Category:Character]]
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