Magnetic bottle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (changed links to show images and unique font colour)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
Line 31: Line 31:
{{Qud shader|rules|{{(}}When powered, this container can have neutron flux safely poured into it from any source, and neutron flux may be safely poured from this container into other suitable containers.{{)}}}}
{{Qud shader|rules|{{(}}When powered, this container can have neutron flux safely poured into it from any source, and neutron flux may be safely poured from this container into other suitable containers.{{)}}}}
| categories = Liquid Containers
| categories = Liquid Containers
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
As long as it's powered, a {{name}} allows you to safely store and transfer [[neutron flux]]. Neutron flux can be poured into it from any source, but a {{name}} can only pour neutron flux from it into a {{favilink|phial}} or {{favilink|leyline puppeteers}}. Attempting to pour into a non-suitable container will warn the player before confirming the action. If the bottle becomes unpowered while neutron flux is in it, the player will be interrupted with a popup and it must be re-powered or else it will explode.
As long as it's powered, a {{name}} allows you to safely store and transfer {{f|neutron flux}}. Neutron flux can be poured into it from any source, but a {{name}} can only pour neutron flux from it into a {{favilink|phial}} or {{favilink|leyline puppeteers}}. Attempting to pour into a non-suitable container will warn the player before confirming the action. If the bottle becomes unpowered while neutron flux is in it, the player will be interrupted with a popup and it must be re-powered or else it will explode.
19,173

edits