Mamon Souldrinker: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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{{missing info|Mental mutations are given to Mamon dynamically outside of XML. How are they specified and what mutations are they?}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{As Of Patch|2.0.201.50}}
{{Character
{{Character
| title = {{Qud text|Mamon Souldrinker}}
| title = {{Qud text|Mamon Souldrinker}}
Line 44: Line 44:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}.
== Location ==
Mamon is found during the course of the Raising Indrix quest, where the player is instructed to locate him and kill him. Following the river immediately north of {{favilink|Kyakukya}} to the east will eventually lead the player to a ransacked [[goatfolk village]], where Mamon can be found.
== Overview ==
Mamon is essentially a unique {{favilink|Goatfolk Shaman}} with higher stats, and inherits many of their properties.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> However, Mamon will always be encountered wielding the {{favilink|amaranthine prism}}, which can only be obtained by killing him.
=== Amaranthine Prism ===
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|floating nearby]] slot. It grants it's wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally.
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually decrease the user's Willpower to 0, killing them.
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/>
=== Mutations ===
Mamon derives his mutations from the same system used to determine the mutations of [[Goatfolk shaman|goatfolk shamans]]. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]],{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} each with a base level of {{dice tooltip|1d6}}<ref name="ObjectBlueprints"/> and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1,{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} boosted by his Ego modifier.
=== Equipment ===
Like other goatfolk, Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]].
Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}}
=== Special Properties ===
Mamon is extremely resistant to being set on fire, having a flame temperature of 14550°.
He is hated by goatfolk and the [[Fellowship of Wardens]].
== Tips ==
{{Opinion}}
* Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
* His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.
* Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives.
== References ==
<references/>
{{Creature Navbox|Children of Mamon|uniquecommon}}
{{Creature Navbox|Children of Mamon|uniquecommon}}
{{No Description}}


[[Category:Unique Characters]]
[[Category:Unique Characters]]