984
edits
imported>Trashmonks |
No edit summary |
||
Line 54: | Line 54: | ||
{{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}. | {{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}. | ||
== | == Overview == | ||
Mamon is | Mamon Souldrinker is a unique enemy encountered during the course of the Raising Indrix quest, where the player is tasked with retrieving the talisman he wields: the {{favilink|amaranthine prism}}. Following the river immediately north of {{favilink|Kyakukya}} to the east will eventually lead the player to a ransacked [[goatfolk village]], where Mamon can be found. | ||
Mamon is essentially a unique {{favilink|Goatfolk Shaman}} with higher stats, and inherits many of their properties.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> However, Mamon will always be encountered wielding the amaranthine prism, which can only be obtained by killing him. | |||
== Combat == | |||
=== Amaranthine Prism === | === Amaranthine Prism === | ||
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby| | The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|Floating Nearby]] slot. It grants it's wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally. | ||
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | ||
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/> | When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/> | ||
=== Equipment === | === Equipment === | ||
Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which deal {{Heart}}{{dice tooltip|1d3}} | Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} and provide 2 {{AV}}[[AV]] when used to successfully block an attack. | ||
Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]]. | Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]]. | ||
Line 77: | Line 76: | ||
Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}} | Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}} | ||
=== Special Properties | === Skills === | ||
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°. | Mamon possesses [[Endurance]] and [[Shield]], which automatically grant him [[Shake It Off]] and [[Block]] respectively. Shake It Off grants Mamon a [[Toughness]]-based save against the [[dazed]] and [[stunned]] effects, while also reducing the initial damage and duration of [[poisoned|poison]] by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with. | ||
=== Mutations === | |||
Mamon derives his mutations from the same system used to determine the mutations of [[Goatfolk shaman|goatfolk shamans]]. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]],{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} each with a base level of {{dice tooltip|1d6}}<ref name="ObjectBlueprints"/> and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1,{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} boosted by his Ego modifier. | |||
== Special Properties == | |||
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°. He will always be hated by goatfolk and the [[Fellowship of Wardens]].<ref name="ObjectBlueprints"/> | |||
== Tips == | == Tips == | ||
{{Opinion}} | {{Opinion}} |