Mamon Souldrinker: Difference between revisions

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(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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{{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}.
{{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}.


== Location ==
== Overview ==
Mamon is found during the course of the Raising Indrix quest, where the player is instructed to locate him and kill him. Following the river immediately north of {{favilink|Kyakukya}} to the east will eventually lead the player to a ransacked [[goatfolk village]], where Mamon can be found.  
Mamon Souldrinker is a unique enemy encountered during the course of the Raising Indrix quest, where the player is tasked with retrieving the talisman he wields: the {{favilink|amaranthine prism}}. Following the river immediately north of {{favilink|Kyakukya}} to the east will eventually lead the player to a ransacked [[goatfolk village]], where Mamon can be found.  
 
Mamon is essentially a unique {{favilink|Goatfolk Shaman}} with higher stats, and inherits many of their properties.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> However, Mamon will always be encountered wielding the amaranthine prism, which can only be obtained by killing him.
 
== Combat ==


== Overview ==
Mamon is essentially a unique {{favilink|Goatfolk Shaman}} with higher stats, and inherits many of their properties.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> However, Mamon will always be encountered wielding the {{favilink|amaranthine prism}}, which can only be obtained by killing him.


=== Amaranthine Prism ===
=== Amaranthine Prism ===
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|floating nearby]] slot. It grants it's wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally.
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|Floating Nearby]] slot. It grants it's wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally.


The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.


When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/>
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/>
=== Mutations ===
Mamon derives his mutations from the same system used to determine the mutations of [[Goatfolk shaman|goatfolk shamans]]. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]],{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} each with a base level of {{dice tooltip|1d6}}<ref name="ObjectBlueprints"/> and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1,{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} boosted by his Ego modifier.


=== Equipment ===  
=== Equipment ===  
Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which deal {{Heart}}{{dice tooltip|1d3}} damage and are considered a [[Short Blade]].
Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} and provide 2 {{AV}}[[AV]] when used to successfully block an attack.  


Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]].  
Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]].  
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Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}}
Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}}


=== Special Properties ===
=== Skills ===
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°.
Mamon possesses [[Endurance]] and [[Shield]], which automatically grant him [[Shake It Off]] and [[Block]] respectively. Shake It Off grants Mamon a [[Toughness]]-based save against the [[dazed]] and [[stunned]] effects, while also reducing the initial damage and duration of [[poisoned|poison]] by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with.
 
=== Mutations ===
Mamon derives his mutations from the same system used to determine the mutations of [[Goatfolk shaman|goatfolk shamans]]. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]],{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} each with a base level of {{dice tooltip|1d6}}<ref name="ObjectBlueprints"/> and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1,{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} boosted by his Ego modifier.
 
== Special Properties ==
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°. He will always be hated by goatfolk and the [[Fellowship of Wardens]].<ref name="ObjectBlueprints"/>


He is hated by goatfolk and the [[Fellowship of Wardens]].<ref name="ObjectBlueprints"/>
== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}