Mass Mind: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = MassMind
| id = MassMind
| code = dm
| startingmutation = yes
| desc = You tap into the aggregate mind and steal power from other espers.\n\nRefreshes all mental mutations\nCooldown: 1050 - (40 * Ego modifier) - (50 * Level) rounds \nSmall chance each round for another esper to steal your powers\n-200 reputation with &Cthe Seekers of the Sightless Way
| gameversion = 2.0.206.63
| desc = You tap into the aggregate mind and steal power from other espers.
 
Refreshes all mental mutations\nCooldown: &C(level based)&y\nCooldown is not affected by Willpower.\nEach use attracts slightly more attention from psychic interlopers.\n&CSmall chance each round for another esper to steal your powers&y\n-200 reputation with &wthe Seekers of the Sightless Way&y
| realitydistort =no
| realitydistort =no
}}
}}
Every action, there is a <math>0.13 - (0.005 \times \text{WIL modifier)} - (0.0065 \times \text{level})%</math> that all mental mutations will be put on their max cooldowns.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same.
 
Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. Unlike most other abilities, the cooldown period for Mass Mind is not modified by the player's [[Willpower]] bonus.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MassMind|method=Mutate}}{{Code Reference|namespace=XRL.World.Parts|class=ActivatedAbilityEntry}}
 
Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes [[Glimmer|psychic assassins]] to become more powerful and numerous, and the chance to encounter them becomes higher.
 
Every round, players with Mass Mind have a small chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period for other mutations ''is'' modified by the player's Willpower.
 
Despite the description claiming the player is stealing power from other espers and vice versa, espers located on the same map as the player cannot have their abilities placed on cooldown by Mass Mind, nor will a creature on-screen that uses Mass Mind cause the player's own abilities to go on cooldown.
 
If the user is [[shimmering]] due to consuming {{favilink|Eater's flesh}}, they will be unable to use Mass Mind or have their powers stolen by other espers.
 
== Formulas ==
The following formula is used to determine cooldown and the chance for other espers to steal the player's powers based on mutation level.
 
The cooldown of {{name}} cannot be reduced below 100 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MassMind|method=GetCooldown}}
{|class="wikitable"
! Cooldown
| {{simple formula| 550 - 50 * MutationLevel }}
|-
! Stolen Power Chance
| {{simple formula| (0.13 - 0.005 * WillpowerBonus - 0.0065 * MutationLevel)% }}
|}
 
== Advancement Table ==
 
=== Cooldown ===
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Cooldown
|-
| 1
| 500 rounds
|-
| 2
| 450 rounds
|-
| 3
| 400 rounds
|-
| 4
| 350 rounds
|-
| 5
| 300 rounds
|-
| 6
| 250 rounds
|-
| 7
| 200 rounds
|-
| 8
| 150 rounds
|-
| 9
| 100 rounds
|-
| 10
| 100 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Cooldown
|-
| 11
| 100 rounds
|-
| 12
| 100 rounds
|-
| 13
| 100 rounds
|-
| 14
| 100 rounds
|-
| 15
| 100 rounds
|-
| 16
| 100 rounds
|-
| 17
| 100 rounds
|-
| 18
| 100 rounds
|-
| 19
| 100 rounds
|-
| 20
| 100 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Cooldown
|-
| 21
| 100 rounds
|-
| 22
| 100 rounds
|-
| 23
| 100 rounds
|-
| 24
| 100 rounds
|-
| 25
| 100 rounds
|-
| 26
| 100 rounds
|-
| 27
| 100 rounds
|-
| 28
| 100 rounds
|-
| 29
| 100 rounds
|-
| 30
| 100 rounds
|}
 
</div>
</div>
 
=== Stolen Power Chance ===
There is a chance each time the player takes an action for the player to have their powers stolen. This triggers specifically off the player's actions. For example, if the player has high quickness, they may take more than one action per "turn" compared to other creatures.{{Code Reference|name=MassMindFireEvent|namespace=XRL.World.Parts.Mutation|class=MassMind|method=FireEvent}}
 
The base chance to have powers stolen is 0.13% (about 1 in 769 actions).
* The chance is lowered by 0.005% for each point of willpower bonus (or increased if you have a negative willpower bonus).
* The chance is lowered by 0.0065% for each {{name}} mutation level.
 
To reduce the chance of powers being stolen to zero, the player would need to attain one of the following combinations of mutation level (ML) and willpower (WI):
 
{| class="wikitable"
! ML
! WI
! ML
! WI
! ML
! WI
! ML
! WI
|-
! 1
| 66
! 7
| 50
! 13
| 36
! 19
| 20
|-
! 2
| 64
! 8
| 48
! 14
| 32
! 20
| 16
|-
! 3
| 62
! 9
| 46
! 15
| 30
! 21
| 14
|-
! 4
| 58
! 10
| 42
! 16
| 28
! 22
| 12
|-
! 5
| 56
! 11
| 40
! 17
| 24
! 23
| 10
|-
! 6
| 54
! 12
| 38
! 18
| 22
! 24
| 6
|}
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Can allow the player to use mental mutations twice in a row, especially useful for one's with very long cooldowns
* Works on all of the player's mental mutations at once
* Each use increases Glimmer, which can be useful for farming [[Ego]]
=== Disadvantages ===
* High cost at character creation
* Very long cooldown that isn't affected by Willpower and cannot be lower than 100 rounds
* Small chance every round for all of the player's mental mutations to go on cooldown
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous
 
==Creatures with Mass Mind==
{{Creatures with the mutation|Mass Mind}}


If the user is [[shimmering]], they will be unable to use '''Mass Mind''' or have their mutations forced on cooldown from '''Mass Mind'''.
{{references|2.0.201.64}}
{{Mutation Navbox}}
{{Mutation Navbox}}