Mechanimist rummager: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
Line 9: Line 9:
| ma = 4
| ma = 4
| marange = 2+1d2
| marange = 2+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mechnamist rummager
| id = Mechnamist rummager
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| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Mechanimist
| inheritingfrom = Mechanimist
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| skills = {{SkillID to name|Tinkering_Scavenger}}
| skills = {{SkillID to name|Tinkering_Scavenger}}
| desc = This hunchback is garbed in filthy robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips as =pronouns.subjective= =verb:examine:afterpronoun= a broken trinket.
| desc = =pronouns.Possessive= hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips, and =pronouns.possessive= eyes dart at nearish trinkets.
| categories = Humanoids
| categories = Mechanimists
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref>
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref>
Line 47: Line 47:


The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Up to three items from [[Data:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Data:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to one item from [[Data:Junk#Junk 4|Junk 4]] (5% chance)
* Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance)
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
{| class="wikitable
{| class="wikitable
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|-
|-
| 1-25
| 1-25
| {{favilink|desert rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
| {{favilink|Issachar rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
|-
|-
| 26-60
| 26-60
| {{favilink|borderlands revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
| {{favilink|chrome revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
|-
|-
| 61-70
| 61-70
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|-
|-
| 81
| 81
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink id|HEGrenade1|plural}}
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink|high explosive grenade|suffix:mk I}}
|-
|-
| 82-83
| 82-83
19,173

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