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| ma = 4 | | ma = 4 | ||
| marange = 2+1d2 | | marange = 2+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Mechnamist rummager | | id = Mechnamist rummager | ||
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| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Mechanimist | | inheritingfrom = Mechanimist | ||
| quickness = 100 | | quickness = 100 | ||
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| demeanor = neutral | | demeanor = neutral | ||
| skills = {{SkillID to name|Tinkering_Scavenger}} | | skills = {{SkillID to name|Tinkering_Scavenger}} | ||
| desc = | | desc = =pronouns.Possessive= hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips, and =pronouns.possessive= eyes dart at nearish trinkets. | ||
| categories = Mechanimists | | categories = Mechanimists | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref> | <!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref> | ||
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The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ||
* Up to three items from [[ | * Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each) | ||
* Up to three items from [[ | * Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each) | ||
* Up to one item from [[ | * Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance) | ||
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table: | * A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table: | ||
{| class="wikitable | {| class="wikitable | ||
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|- | |- | ||
| 1-25 | | 1-25 | ||
| {{favilink| | | {{favilink|Issachar rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}} | ||
|- | |- | ||
| 26-60 | | 26-60 | ||
| {{favilink| | | {{favilink|chrome revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}} | ||
|- | |- | ||
| 61-70 | | 61-70 |