Mechanimist rummager: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
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| ma = 4
| ma = 4
| marange = 2+1d2
| marange = 2+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mechnamist rummager
| id = Mechnamist rummager
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| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Mechanimist
| inheritingfrom = Mechanimist
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| skills = {{SkillID to name|Tinkering_Scavenger}}
| skills = {{SkillID to name|Tinkering_Scavenger}}
| desc = This hunchback is garbed in filthy robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips as =pronouns.subjective= =verb:examine:afterpronoun= a broken trinket.
| desc = =pronouns.Possessive= hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips, and =pronouns.possessive= eyes dart at nearish trinkets.
| categories = Mechanimists
| categories = Mechanimists
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref>
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref>
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The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Up to three items from [[Data:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Data:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to one item from [[Data:Junk#Junk 4|Junk 4]] (5% chance)
* Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance)
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
{| class="wikitable
{| class="wikitable
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|-
|-
| 1-25
| 1-25
| {{favilink|desert rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
| {{favilink|Issachar rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}}
|-
|-
| 26-60
| 26-60
| {{favilink|borderlands revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
| {{favilink|chrome revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}}
|-
|-
| 61-70
| 61-70
19,173

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