Melee combat: Difference between revisions

11 bytes added ,  06:10, 1 September 2019
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(guaranteed hits)
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= Critical Hits =
= Critical Hits =


If the <code>1d20</code> part of the attacker's [[#Hit_Roll|Hit Roll]] is rolled as a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities:
If the initial <code>1d20</code> roll that is part of the attacker's [[#Hit_Roll|Hit Roll]] is a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities:
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV.
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV.
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects.
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects.