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{{Qud quote|1d20 + [[Attributes#Attribute_Modifiers|agility modifier]] + [[Hit bonus|weapon hit bonus]]}} | {{Qud quote|1d20 + [[Attributes#Attribute_Modifiers|agility modifier]] + [[Hit bonus|weapon hit bonus]]}} | ||
If the attacker's hit roll is higher than the opponent's [[DV]], the attack hits | If the attacker's hit roll is higher than the opponent's [[DV]], the attack hits. | ||
At this point, all '''''on-hit''''' effects are applied to the target. Unlike physical damage from the melee attack, on-hit effects do '''not''' need to penetrate to be applied, they simply require the Hit Roll to succeed. On-hit effects include just about anything besides direct weapon damage, such as: | At this point, all '''''on-hit''''' effects are applied to the target. Unlike physical damage from the melee attack, on-hit effects do '''not''' need to penetrate to be applied, they simply require the Hit Roll to succeed. On-hit effects include just about anything besides direct weapon damage, such as: | ||
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* Physical effects, such as disarm, trip, or forced movement. | * Physical effects, such as disarm, trip, or forced movement. | ||
* Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items. | * Special effects, such as the those caused by {{favilink | memory eater | plural}}, {{favilink | qudzu}}, {{favilink | stun rod | plural}}, {{favilink | gamma moth | plural}}, {{favilink | thirst thistle | plural}}, and many other creatures and items. | ||
=== Guaranteed Hits === | |||
Certain scenarios result in guaranteed or near-guaranteed successful hit rolls against a target: | |||
* If the target is [[Stuck]] or [[Overburdened]], the target's DV is automatically reduced to <code>-10</code>, which can effectively guarantee success with all attack hit rolls against them. | |||
* Targets affected by the attacker's [[Hook and Drag]] are automatically hit by the attacker when the attacker moves. | |||
* If the attacker has latched on to the target (an effect unique to {{favilink | madpole |plural}} and {{favilink | leather whip | plural}}), the attacker is guaranteed to hit the target. | |||
== Penetration and Damage == | == Penetration and Damage == |