Mercurial: Difference between revisions

735 bytes added ,  17:57, 11 November 2020
no edit summary
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
No edit summary
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}}
Line 39: Line 38:
| categories = Robots
| categories = Robots
}}
}}
<!-- END QBE -->
<!-- END QBE -->The {{name}} is a creature that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
{{No Description}}
 
The {{name}} uses a {{favilink|laser rifle}} as its primary weapon, and will also be carrying 3 {{favilink|chem cell|plural}}.<ref><code>ObjectBlueprints.xml</code></ref> It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />
 
{{Creature Navbox|Robots}}
{{Creature Navbox|Robots}}


[[Category:Robots]]
[[Category:Robots]]